
ME
Summary
Game Developer with 7 years experience making projects with a passion for programming. Maintains a professional work ethic and applies management skillset to a range of positions. Well-rounded as a worker, as I am always prepared and willing to learn new things in order to drive productivity and remain flexible to company needs.
Skills and Qualifications
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C#
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OOP with C#, C++
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HTML5
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CSS3
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JavaScript
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Unity 3D5
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Unreal Engine 4.8
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3D modeling with Maya
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Visual Studios
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Perforce
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Microsoft Office
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Excel
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Online Tools: Google Drive, Google Hangouts, Google Docs, Lucidchart
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Level design with Shootmania Storm
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Level design with RPG Maker
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Torchlight II modding
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Currently learning to work with SQL and databases
Projects
Novel Tactics
Programmer
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Contributed to design and documentation
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Programmed using Visual Studios, C#, and Unity:
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Tutorial
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Abilities for character Brumble
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Balanced abilities after testing to enhance gameplay
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Puzzle behaviors and interactions
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Dialogue interaction with NPCs
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Event trigger and behavior
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Level Design and building
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Conducted playtests and analyzed results
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Project Debugging
March of Steel
Co-Developer, Programmer
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Contributed to design and documentation
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Programmed using Visual Studios, C#, and Unity:
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Turn Based System
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Signaling System
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UI Updates
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Menus
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Designed, built, and textured levels
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Conducted playtests and analyzed results
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Project debugging
Frogger Family
Programmer
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Contributed to design and documentation
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Contributed to scheduling milestones and project tasks
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Programmed using Visual Studios, C#, and Unity:
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Frogger Movement
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Collectible Behaviors
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Timer
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Score Behavior
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Game Ending Conditions
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Instructions
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UI player information that dynamically updates
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Conducted playtests and analyzed results
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Project debugging
Force Grip Controller team project
Testing Lead, Scribe
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Used Maya to 3D model a control design
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Helped a team design a controller to accommodate players with one hand
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Contributed to design and documentation
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Designed and built a prototype of the controller for testing
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Conducted playtests and analyzed results
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Used playtest analysis to improve overall controller design to enhance the gameplay experience for players
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Contributed to final design and documentation of the product
Island Survival
Designer, Developer
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Created design and documentation
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Modified design and documentation based on feedback
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Created a prototype to assist in simulating gameplay
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Conducted playtests and analyzed results
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Modified mechanics based on playtest results
Humecha
Producer
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Organized team paperwork and documents
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Organized milestone schedule to track project progress
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Organized meeting schedules to track work updates with team members
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Delegated responsibilities to appropriate team members
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Contributed to design and documentation
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Contributed to research for documentation
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Edited documentation
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Used iMovie to compile and edit video footage
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Contributed voice acting for audio footage
Saguru Gear team project
Art Lead, Editor
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Contributed to design and documentation
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Designed and built Village environment
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Created animation and used C# to script gameplay
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Programmed collection and quest behaviors using Visual Studios, C#, and Unity
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3D modeled collectible objects using Maya
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Conducted playtests and analyzed results
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Project Debugging
Bubble Girl
Designer, Programmer
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Designed and built game environment
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Environment sculpting with Unity terrain tools
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Programmed collection behaviors using C#, Visual Studios, Unity
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Used Unity's Particle System to create floating light effects and collection effects in Unity
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Used Unity's camera system to create a cinematic overview of the level as an introduction before beginning play
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Used Unity's animation system for animation behaviors
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3D modeled collectible objects
Wizard Wars team project
Assistant Producer
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Organized team paperwork and documents
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Organized team milestone schedule to track project progress
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Contributed to design and documentation
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Designed and built a prototype of the game for testing
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Conducted playtests and analyzed results
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Used playtest analysis to improve overall game design and mechanics to enhance the gameplay experience
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Used Maya to 3D model game pieces as a part of the art in the documentation
Motion Steal
Designer
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Created design and documentation
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Modified design and documentation based on professional feedback
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Created storyboards using Google Draw to enhance gameplay explanations
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Created a video pitch presenting original game design
Relevant Work Experience
Dreaming Elm Games Business Owner (Feb 2019 - Current)
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Bring games from concept to reality
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Communicate vision, goals, needs, deliverables and progress with contractor
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Analyze gameplay systems and provide feedback
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Analyze documentation (GDDs, Rules, technical design) and provide feedback
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Copy editing documents for clarity
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Technical writing for Rules, GDDs, processes, administrative communications
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Develop gameplay systems and mechanics to fit cohesively within game designs
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Usability testing design and analysis
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Analyze and plan for asset development
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Marketing research and marketing plan development
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Design production and customer interaction processes
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Set schedules and deadlines
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Create marketing content to advertise products and services
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Website development and maintenance
iD Tech Camp Instructor (June 2015 – Aug 2015)
Instructor for 5 courses related to coding and level design with the responsibility of providing a fun and safe learning environment for kids.
Courses taught:
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FPS Game Design with Unreal Engine 4
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Intro to Programming with Scratch & JavaScript
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FPS Game Design
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Role-Playing Game Design with RPG Maker
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RPG Game Design with Torchlight II
Other responsibilities:
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Taught students how to use game engine software using Unreal Engine 4.8
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Taught students concepts in level design and programming skills through application
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Taught kids basics in coding concepts using Scratch and coding basics using HTML5 and Javascript
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Taught kids modding with Shootmania and Torchlight II
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Taught students how to ask good questions and steps for problem solving
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Fostered teamwork environment among students by encouraging them to problem solve together and critique design concepts together
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Assisted students with projects moving from concept stages through prototyping stages
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Assisted students in solving technical errors
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Assisted students in compiling a polished project for presentation
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Self direct any learning regarding software to be used in courses and program projects
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Ensure that students have a safe and fun experience at iD Tech Camp
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Create personalized course graduation diplomas detailing the skills they have learned and higlighting their individual project acheivements
Education
Full Sail University
Game Design Bachelor of Science, GPA 3.64
GPS 105/100
(July 2014 – March 2017)
Activities
Student International Game Developer Association
(Jan 2014-Mar 2017)
Wednesday Weekly Game Design Workshop
(Nov 2014-June 2015)
Recognitions
Pathfinder Scholarship (July 2014)
Perseverance Scholarship (July 2014)
Volunteer Work
Octagon Museum
(May 2011 – Nov 2011)
Roles and Responsibilities:
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artifact maintenance
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answered phone
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greeted incoming guests
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educated guests on history of museum
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dressed in period clothing
Management Experience
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Scheduled for optimal business by projecting sales and considering associate performance
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Analyzed reports and solved problems based on opportunities found in reports
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Networking and hiring to build a team
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Associate skill development with training
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Plan and execute tasks by organizing priorities and delegating appropriately
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Evaluated team performance by identifying learning opportunities for supplemental training and giving appropriate performance recognitions
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Meeting quality expectations of customer service by delivering on personalized customer needs
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Forming and meeting goals by analyzing business and using projections
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Motivating teams toward successfully meeting goals
Additional Work Experience
Mr. Brews Taphouse (Server/Manager)
Jun 2019 - Feb 2022
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Give quality customer service according to customer needs
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Address and problem solve customer issues that arise
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Report inventory status/needs on products
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Interview and hire appropriately
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Train employees on workplace standards and customer service expectations
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Identify and report opportunities for improvements in customer service, work processes, and employee training
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Maintain administrative paperwork
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Ensure transactions, sales, and current financials reflected accurately
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Ensure closing and opening procedures were properly completed by all staff
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Assist employees where needed during business rushes
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Program and modify 3rd party tablets to match the products and prices offered; update tablets to reflect current inventory on hand
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Program and modify CAKE systems to reflect current restaurant inventory and prices
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Identify opportunities to streamline scheduling processes + begin schedule creation
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Maintain restaurant cleanliness
Claire’s (Manager)
June 2011 – Nov 2014
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Train and develop employees skillsets
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Evaluate employee performance and provide supplemental training or give positive recognition where necessary
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Analyze sales and look for opportunities to improve
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Create schedules with considering employee performance, sales projections, and current performace
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Send business updates to District Manager
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Maintain inventory and educate team on Shrink control
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Update appropriate paperwork to document business
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Use business projections to set goals and formulate plans to meet them
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Motivate team to complete projects and reach goals
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Give quality customer service according to customer needs
Barnes and Noble (Children's Lead Specialist)
Sept 2016 - Nov 2018
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Give quality customer service according to customer needs
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Analyze sales and look for opportunities to improve with direct supervisor
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Organize department paperwork
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Consistently educate myself through video trainings and through supervisor coachings on store policy and selling behaviors
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Educated other employees where necessary on sales, organization, and noteworthy changes in the kids or teen departments
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Order product based on analyzing consumer needs/requests and stock product as necessary
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Visual merchandising the product effectively in order to respond to consumer needs and highlight new product in our store
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Construct and dismantle displays per company planogram instructions
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Follow Loss Prevention guidelines in order minimize company loss and alert management to any Shrink control concerns
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Assist in other departments of the store as necessary
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Maintain inventory organization of kids and teen backstock in order to enhance customer service experience on the floor and assist receiving employees
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Create a fun and interactive Storytime experience for kids
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Organize and supervise store event activities
Buckle (Freight Coordinator)
June 2009 – June 2011
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Ensure shipment accuracy by documenting incoming shipments
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Check in product and package outgoing product
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Maintain back room cleanliness and organization
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Maintain store cleanliness, store maintenance
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Train freight employees