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Summary

Game Developer with 7 years experience making projects with a passion for programming. Maintains a professional work ethic and applies management skillset to a range of positions. Well-rounded as a worker, as I am always prepared and willing to learn new things in order to drive productivity and remain flexible to company needs.

Skills and Qualifications
  • C#

  • OOP with C#, C++

  • HTML5

  • CSS3

  • JavaScript

  • Unity 3D5

  • Unreal Engine 4.8

  • 3D modeling with Maya

  • Visual Studios

  • Perforce

  • Microsoft Office

  • Excel

  • Online Tools: Google Drive, Google Hangouts, Google Docs, Lucidchart

  • Level design with Shootmania Storm

  • Level design with RPG Maker

  • Torchlight II modding

  • Currently learning to work with SQL and databases

Projects

Novel Tactics

Programmer

  • Contributed to design and documentation

  • Programmed using Visual Studios, C#, and Unity:

    • Tutorial​

    • Abilities for character Brumble

    • Balanced abilities after testing to enhance gameplay

    • Puzzle behaviors and interactions

    • Dialogue interaction with NPCs

    • Event trigger and behavior

  • Level Design and building

  • Conducted playtests and analyzed results

  • Project Debugging

March of Steel

Co-Developer, Programmer

  • Contributed to design and documentation

  • Programmed using Visual Studios, C#, and Unity:

    • Turn Based System​

    • Signaling System

    • UI Updates

    • Menus

  • Designed, built, and textured levels

  • Conducted playtests and analyzed results

  • Project debugging

Frogger Family

Programmer

  • Contributed to design and documentation

  • Contributed to scheduling milestones and project tasks

  • Programmed using Visual Studios, C#, and Unity:

    • Frogger Movement​

    • Collectible Behaviors

    • Timer

    • Score Behavior

    • Game Ending Conditions

    • Instructions

    • UI player information that dynamically updates

  • Conducted playtests and analyzed results

  • Project debugging

Force Grip Controller team project

Testing Lead, Scribe

  • Used Maya to 3D model a control design

  • Helped a team design a controller to accommodate players with one hand

  • Contributed to design and documentation

  • Designed and built a prototype of the controller for testing

  • Conducted playtests and analyzed results

  • Used playtest analysis to improve overall controller design to enhance the gameplay experience for players

  • Contributed to final design and documentation of the product

Island Survival

Designer, Developer

  • Created design and documentation

  • Modified design and documentation based on feedback

  • Created a prototype to assist in simulating gameplay

  • Conducted playtests and analyzed results

  • Modified mechanics based on playtest results

Humecha

Producer

  • Organized team paperwork and documents

  • Organized milestone schedule to track project progress

  • Organized meeting schedules to track work updates with team members

  • Delegated responsibilities to appropriate team members

  • Contributed to design and documentation

  • Contributed to research for documentation​

  • Edited documentation

  • Used iMovie to compile and edit video footage

  • Contributed voice acting for audio footage

Saguru Gear team project

Art Lead, Editor

  • Contributed to design and documentation

  • Designed and built Village environment

  • Created animation and used C# to script gameplay

  • Programmed collection and quest behaviors using Visual Studios, C#, and Unity

  • 3D modeled collectible objects using Maya

  • Conducted playtests and analyzed results

  • Project Debugging

Bubble Girl

Designer, Programmer

  • Designed and built game environment

  • Environment sculpting with Unity terrain tools

  • Programmed collection behaviors using C#, Visual Studios, Unity

  • Used Unity's Particle System to create floating light effects and collection effects in Unity

  • Used Unity's camera system to create a cinematic overview of the level as an introduction before beginning play

  • Used Unity's animation system for animation behaviors

  • 3D modeled collectible objects

Wizard Wars team project

Assistant Producer

  • Organized team paperwork and documents

  • Organized team milestone schedule to track project progress

  • Contributed to design and documentation

  • Designed and built a prototype of the game for testing

  • Conducted playtests and analyzed results

  • Used playtest analysis to improve overall game design and mechanics to enhance the gameplay experience

  • Used Maya to 3D model game pieces as a part of the art in the documentation

Motion Steal

Designer

  • Created design and documentation

  • Modified design and documentation based on professional feedback

  • Created storyboards using Google Draw to enhance gameplay explanations

  • Created a video pitch presenting original game design

Relevant Work Experience

Dreaming Elm Games Business Owner (Feb 2019 - Current)

  • Bring games from concept to reality

  • Communicate vision, goals, needs, deliverables and progress with contractor

  • Analyze gameplay systems and provide feedback

  • Analyze documentation (GDDs, Rules, technical design) and provide feedback

  • Copy editing documents for clarity

  • Technical writing for Rules, GDDs, processes, administrative communications

  • Develop gameplay systems and mechanics to fit cohesively within game designs

  • Usability testing design and analysis

  • Analyze and plan for asset development

  • Marketing research and marketing plan development

  • Design production and customer interaction processes

  • Set schedules and deadlines

  • Create marketing content to advertise products and services

  • Website development and maintenance

iD Tech Camp Instructor (June 2015 – Aug 2015)

Instructor for 5 courses related to coding and level design with the responsibility of providing a fun and safe learning environment for kids.

 

Courses taught:

  • FPS Game Design with Unreal Engine 4

  • Intro to Programming with Scratch & JavaScript

  • FPS Game Design

  • Role-Playing Game Design with RPG Maker

  • RPG Game Design with Torchlight II

 

Other responsibilities:

  • Taught students how to use game engine software using Unreal Engine 4.8

  • Taught students concepts in level design and programming skills through application

  • Taught kids basics in coding concepts using Scratch and coding basics using HTML5 and Javascript

  • Taught kids modding with Shootmania and Torchlight II

  • Taught students how to ask good questions and steps for problem solving

  • Fostered teamwork environment among students by encouraging them to problem solve together and critique design concepts together

  • Assisted students with projects moving from concept stages through prototyping stages

  • Assisted students in solving technical errors

  • Assisted students in compiling a polished project for presentation

  • Self direct any learning regarding software to be used in courses and program projects

  • Ensure that students have a safe and fun experience at iD Tech Camp

  • Create personalized course graduation diplomas detailing the skills they have learned and higlighting their individual project acheivements

Education

Full Sail University

Game Design Bachelor of Science, GPA 3.64

GPS 105/100

(July 2014 – March 2017)

Activities

Student International Game Developer Association

(Jan 2014-Mar 2017)

Wednesday Weekly Game Design Workshop

(Nov 2014-June 2015)

Recognitions

Pathfinder Scholarship  (July 2014)

Perseverance Scholarship (July 2014)

Volunteer Work

Octagon Museum 

(May 2011 – Nov 2011)

 

​Roles and Responsibilities:

  • artifact maintenance 

  • answered phone

  • greeted incoming guests

  • educated guests on history of museum

  • dressed in period clothing

 

Management Experience

  • Scheduled for optimal business by projecting sales and considering associate performance

  • Analyzed reports and solved problems based on opportunities found in reports

  • Networking and hiring to build a team

  • Associate skill development with training

  • Plan and execute tasks by organizing priorities and delegating appropriately

  • Evaluated team performance by identifying learning opportunities for supplemental training and giving appropriate performance recognitions

  • Meeting quality expectations of customer service by delivering on personalized customer needs

  • Forming and meeting goals by analyzing business and using projections

  • Motivating teams toward successfully meeting goals

Additional Work Experience

Mr. Brews Taphouse (Server/Manager)

Jun 2019 - Feb 2022

  • Give quality customer service according to customer needs

  • Address and problem solve customer issues that arise

  • Report inventory status/needs on products

  • Interview and hire appropriately

  • Train employees on workplace standards and customer service expectations

  • Identify and report opportunities for improvements in customer service, work processes, and employee training

  • Maintain administrative paperwork

  • Ensure transactions, sales, and current financials reflected accurately

  • Ensure closing and opening procedures were properly completed by all staff

  • Assist employees where needed during business rushes

  • Program and modify 3rd party tablets to match the products and prices offered; update tablets to reflect current inventory on hand

  • Program and modify CAKE systems to reflect current restaurant inventory and prices

  • Identify opportunities to streamline scheduling processes + begin schedule creation

  • Maintain restaurant cleanliness

Claire’s (Manager)

June 2011 – Nov 2014

  • Train and develop employees skillsets

  • Evaluate employee performance and provide supplemental training or give positive recognition where necessary

  • Analyze sales and look for opportunities to improve

  • Create schedules with considering employee performance, sales projections, and current performace

  • Send business updates to District Manager

  • Maintain inventory and educate team on Shrink control

  • Update appropriate paperwork to document business

  • Use business projections to set goals and formulate plans to meet them

  • Motivate team to complete projects and reach goals

  • Give quality customer service according to customer needs

Barnes and Noble (Children's Lead Specialist)

Sept 2016 - Nov 2018

​​

  • Give quality customer service according to customer needs

  • Analyze sales and look for opportunities to improve with direct supervisor

  • Organize department paperwork

  • Consistently educate myself through video trainings and through supervisor coachings on store policy and selling behaviors

  • Educated other employees where necessary on sales, organization, and noteworthy changes in the kids or teen departments

  • Order product based on analyzing consumer needs/requests and stock product as necessary

  • Visual merchandising the product effectively in order to respond to consumer needs and highlight new product in our store

  • Construct and dismantle displays per company planogram instructions

  • Follow Loss Prevention guidelines in order minimize company loss and alert management to any Shrink control concerns

  • Assist in other departments of the store as necessary

  • Maintain inventory organization of kids and teen backstock in order to enhance customer service experience on the floor and assist receiving employees

  • Create a fun and interactive Storytime experience for kids

  • Organize and supervise store event activities

Buckle (Freight Coordinator)

June 2009 – June 2011

  • Ensure shipment accuracy by documenting incoming shipments

  • Check in product and package outgoing product

  • Maintain back room cleanliness and organization

  • Maintain store cleanliness, store maintenance

  • Train freight employees

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